Files
desktop-plugin/windows/runner/CMakeLists.txt
T
dzc 0a78ff1b58 feat: Windows PavoApi ffi 直打后端(Phase 3 代码完成,待实机验收)
- lib/print/pavo/:PavoApiW_x64.dll 的 dart:ffi 绑定(结构体布局对齐 C#,W 后缀导出名回退兼容)
- pavo_printer.dart:枚举(UTF-8/UTF-16 自动解码)/状态/色带信息/单卡直打/忙碌轮询(3 分钟超时)/LayerHolder 非托管内存管理
- pavo_backend.dart:全部 ffi 调用与像素转换跑在 Isolate.run,主 isolate HTTP 服务零阻塞
- lib/image/card_image.dart:PNG data URL → 纵横比选卡面 → 手动 alpha 铺白底 → BGR24/Gray8 紧凑像素(image 包 compositeImage 对全透明像素非 src-over 语义,改为逐像素混合对齐 C#)
- windows/ 目录:从 Flutter SDK windows.tmpl 手动实例化(mac 上 flutter create 拒绝生成的绕过),窗口标题"饭卡打印助手"
- windows/vendor/:收录 SDK 的 PavoApiW_x64.dll/PavoCardSDK_x64.dll/HeatTB3.dll/heatthcd.bin,CMake POST_BUILD 自动拷到 exe 旁
- backend.dart 工厂接通 Windows 分支;analyze 零问题、单测 12 个全过
2026-09-21 12:19:07 +08:00

53 lines
2.3 KiB
CMake
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cmake_minimum_required(VERSION 3.14)
project(runner LANGUAGES CXX)
# Define the application target. To change its name, change BINARY_NAME in the
# top-level CMakeLists.txt, not the value here, or `flutter run` will no longer
# work.
#
# Any new source files that you add to the application should be added here.
add_executable(${BINARY_NAME} WIN32
"flutter_window.cpp"
"main.cpp"
"utils.cpp"
"win32_window.cpp"
"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
"Runner.rc"
"runner.exe.manifest"
)
# Apply the standard set of build settings. This can be removed for applications
# that need different build settings.
apply_standard_settings(${BINARY_NAME})
# Add preprocessor definitions for the build version.
target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION=\"${FLUTTER_VERSION}\"")
target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MAJOR=${FLUTTER_VERSION_MAJOR}")
target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MINOR=${FLUTTER_VERSION_MINOR}")
target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_PATCH=${FLUTTER_VERSION_PATCH}")
target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_BUILD=${FLUTTER_VERSION_BUILD}")
# Disable Windows macros that collide with C++ standard library functions.
target_compile_definitions(${BINARY_NAME} PRIVATE "NOMINMAX")
# Add dependency libraries and include directories. Add any application-specific
# dependencies here.
target_link_libraries(${BINARY_NAME} PRIVATE flutter flutter_wrapper_app)
target_link_libraries(${BINARY_NAME} PRIVATE "dwmapi.lib")
target_include_directories(${BINARY_NAME} PRIVATE "${CMAKE_SOURCE_DIR}")
# Run the Flutter tool portions of the build. This must not be removed.
add_dependencies(${BINARY_NAME} flutter_assemble)
# HiTi PavoApi SDK(windows/vendor/)拷到可执行文件旁:
# Dart 侧 DynamicLibrary.open('PavoApiW_x64.dll') 按可执行文件目录查找;
# heatthcd.bin 为 SDK 运行数据,与其余 DLL 一并部署
add_custom_command(TARGET ${BINARY_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CMAKE_CURRENT_SOURCE_DIR}/../vendor/PavoApiW_x64.dll"
"${CMAKE_CURRENT_SOURCE_DIR}/../vendor/PavoCardSDK_x64.dll"
"${CMAKE_CURRENT_SOURCE_DIR}/../vendor/HeatTB3.dll"
"${CMAKE_CURRENT_SOURCE_DIR}/../vendor/heatthcd.bin"
$<TARGET_FILE_DIR:${BINARY_NAME}>
)